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The story. BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine area and find out the truth about the infection. You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time. |
Gameplay features:
We're using something we can call "dynamic camera system" (like Silent Hill): this means that BlackSoul uses a third person camera but not at a fixed distance behind and slightly above the player ( no tracking camera ). Anyway camera isn't fixed in the scene, but it can look at the player and move when player moves, by giving the game new and disturbing cinematic qualities. "Dynamic camera" means that BlackSoul is not prerendered and everything you can see is computed in real time
Ava and Sean, two main characters with distinct personalities and some different skills ( like velocity, health and so on ) in order to make the gameplay the most various as possible. Health doesn't regenerate automatically, you need to use a medikit ( you'll find medikit exploring levels )
weapons range from a melee weapon to some firearms. They have different features: damage, rate of fire, reload velocity, accuracy and so on. There aren't infinite ammo but only those you can find somewhere in each level. In this way choosing the best weapon in a given situation can make the difference between life and death
we've different type of enemies, ranged from "walking" to "running" enemies. They will have different skills such as strength and health, apart from velocity, in order to make the action much more strategic. Enemies can not only hurt, but also infect you: infection lower your health slowly, but you can gain in damage resistance and strenght, at least until drink the antidote... or die
puzzles are another important feature. You should need to find one ore more items to be used togheter in order to activate a device or to free a passage (or anything else); in this case you must find all the items you need ( this will force you to explore any level ) and then use them in the right way. Often you'll need to use only your brain or your senses: for example you should figure out how to open a safe by reading a document. Some puzzles need more detailed perspective ( for example to open a safe you must rotate the handles ): in this case we use the point and click system, something like graphic adventure ( camera close to the object and a little hand to perform action )
Exploration is another feature of the game: you need ammo to reload your gun and medikit and antidote to treat yourself and you will find them only by exploring each level accurately. For this reason we've made very wide levels giving you the opportunity to move all around them. Sometimes exploration can also help you to find some documents in order to add some great detail to the story
By exploring the world you'll find a lot of items and documents... you can manage all that stuff in your inventory. There are distinct actions to perform depending on the object you want to use or analyze. For example you can read a document, listen a cassette player and destroy a wall by using a pickaxe
Last but not least is the soundtrack. Especially in a survival horror you need a really immersive sound which comes well with the player through the whole game... to put it simply you need the best: Gargiulo
Tech.
BlackSoul is developped by using S2 Engine HD, a powerful and flexible 3D engine powered by Profenix Studio.





